project "SHADE_Application" kind "WindowedApp" language "C++" cppdialect "C++latest" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") systemversion "latest" pchheader "SBpch.h" pchsource "%{prj.location}/src/SBpch.cpp" staticruntime "on" entrypoint "wWinMainCRTStartup" system ("windows") files { "%{prj.location}/src/**.h", "%{prj.location}/src/**.hpp", "%{prj.location}/src/**.c", "%{prj.location}/src/**.cpp", "%{prj.location}/src/**.glsl", } includedirs { "%{IncludeDir.spdlog}/include", "%{IncludeDir.VULKAN}/include", "%{IncludeDir.VMA}/include", "%{IncludeDir.VULKAN}/Source/SPIRV-Reflect", "../SHADE_Engine/src", "src" } flags { "MultiProcessorCompile" } links { "SHADE_Engine" } postbuildcommands { } defines { "NOMINMAX" } warnings 'Extra' filter "configurations:Debug" symbols "On" defines {"_DEBUG"} filter "configurations:Release" optimize "On" defines{"_RELEASE"}