using SHADE; using System; public class JumpPad : Script { protected override void awake() { } protected override void update() { } protected override void onCollisionEnter(CollisionInfo info) { if (info.GameObject.GetScript() && info.GameObject.GetScript().currentState == PlayerController.RaccoonStates.FALLING) { info.GameObject.GetScript().landedOnJumpPad = true; } } }