using SHADE; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States { public abstract class AIBaseState: BaseState { protected HomeOwnerAI ai; protected Animator animator; public AIBaseState(StateMachine stateMachine): base(stateMachine, "") { stateName = "AI Base State"; ai = stateMachine.GetScript(); animator = stateMachine.GetComponent(); } } }