using SHADE; using System; public class PlayerRunState : BaseState { private float timer; private float delay = 0.25f; private AnimationClipAsset runClip; private Animator animator; public PlayerRunState(StateMachine stateMachine, Animator ani, AnimationClipAsset clip) : base(stateMachine) { stateName = "Run State"; animator = ani; runClip = clip; } public override void OnEnter() { //Debug.Log("WALK ENTER"); animator.Play(runClip); } public override void update() { //Debug.Log("WALKING"); timer += Time.DeltaTimeF; if (timer > delay) { Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps"); timer = 0; } } public override void fixedUpdate() { //Debug.Log("FIXED WALKING"); } public override void OnExit() { //Debug.Log("WALK EXIT"); } public override void onTriggerEnter(CollisionInfo info) { //Debug.Log("TRIGGER"); } }