using SHADE; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static PlayerController; namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework { public class HomeOwnerAttackHitbox : Script { public GameObject aiGO; protected override void update() { Transform transform = GetComponent(); Transform aiTransform = aiGO.GetComponent(); if (transform) { transform.GlobalPosition = aiTransform.GlobalPosition; transform.GlobalEulerAngles = aiTransform.GlobalEulerAngles; } } protected override void onTriggerStay(CollisionInfo info) { PlayerController pc = info.GameObject.GetScript(); HomeOwnerAI ai = aiGO.GetScript(); if (pc) { pc.currentState = RaccoonStates.CAUGHT; if (pc.stateMachine && !pc.stateMachine.IsState(typeof(PlayerCaughtState))) pc.stateMachine.SetState(typeof(PlayerCaughtState)); pc.GotCaught(); if (ai) ai.Reset(); } } } }