project "SHADE_Application" kind "WindowedApp" language "C++" cppdialect "C++20" targetdir (outputdir) objdir (interdir) systemversion "latest" pchheader "SBpch.h" pchsource "%{prj.location}/src/SBpch.cpp" staticruntime "off" entrypoint "wWinMainCRTStartup" system ("windows") files { "%{prj.location}/src/**.h", "%{prj.location}/src/**.hpp", "%{prj.location}/src/**.c", "%{prj.location}/src/**.cpp", "%{prj.location}/src/**.glsl", } includedirs { "../SHADE_Engine/src", "src", "%{IncludeDir.dotnet}/include", "%{IncludeDir.SDL}/include", } externalincludedirs { "%{IncludeDir.spdlog}/include", "%{IncludeDir.VULKAN}/include", "%{IncludeDir.VMA}/include", "%{IncludeDir.VULKAN}/Source/SPIRV-Reflect" } externalwarnings "Off" flags { "MultiProcessorCompile" } links { "SHADE_Engine", "SHADE_Managed", "SDL2.lib", "SDL2main.lib" } libdirs { "%{IncludeDir.spdlog}/lib", "%{IncludeDir.SDL}/lib", } defines { "NOMINMAX" } disablewarnings { "4251" } warnings 'Extra' filter "configurations:Debug" symbols "On" defines {"_DEBUG", "SHEDITOR"} filter "configurations:Release" optimize "On" defines{"_RELEASE", "SHEDITOR"} filter "configurations:Publish" optimize "On" defines{"_RELEASE"}