- EID: 0 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: 0, y: 2.5, z: 0} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true RigidBody Component: Type: Dynamic Auto Mass: false Mass: 10 Drag: 1 Angular Drag: 1 Use Gravity: true Gravity Scale: 1 Interpolate: true Sleeping Enabled: true Freeze Position X: false Freeze Position Y: true Freeze Position Z: false Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false IsActive: true Collider Component: DrawColliders: false Colliders: - Is Trigger: false Collision Tag: 1 Type: Box Half Extents: {x: 1, y: 1, z: 1} Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: - Type: PhysicsTestObj Enabled: true forceAmount: 50 torqueAmount: 500 - EID: 1 Name: Default IsActive: true NumberOfChildren: 0 Components: Camera Component: Position: {x: 3, y: 4, z: 0} Pitch: 0 Yaw: 90 Roll: 0 Width: 1920 Height: 1080 Near: 0.00999999978 Far: 10000 Perspective: true IsActive: true Scripts: ~ - EID: 2 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: 0, y: 0, z: 0} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true RigidBody Component: Type: Static Auto Mass: false Mass: .inf Drag: 0.00999999978 Angular Drag: 0.00999999978 Use Gravity: false Gravity Scale: 1 Interpolate: true Sleeping Enabled: true Freeze Position X: false Freeze Position Y: false Freeze Position Z: false Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false IsActive: true Collider Component: DrawColliders: false Colliders: - Is Trigger: false Collision Tag: 1 Type: Sphere Radius: 2.5 Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: ~ - EID: 3 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: 0, y: 5, z: 0.834425449} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} IsActive: true RigidBody Component: Type: Dynamic Auto Mass: false Mass: 1 Drag: 1 Angular Drag: 1 Use Gravity: true Gravity Scale: 1 Interpolate: true Sleeping Enabled: true Freeze Position X: false Freeze Position Y: true Freeze Position Z: false Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false IsActive: true Collider Component: DrawColliders: false Colliders: - Is Trigger: false Collision Tag: 1 Type: Sphere Radius: 1 Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0, z: 0} Rotation Offset: {x: 0, y: 0, z: 0} IsActive: true Scripts: - Type: PhysicsTestObj Enabled: true forceAmount: 50 torqueAmount: 500