using System; using SHADE; public class ChangeSceneButton : Script { public uint sceneID = 0; protected override void awake() { UIElement ui = GetComponent(); ui.OnClick.RegisterAction(() => { if(sceneID != 0) { Audio.PlaySFXOnce2D("event:/UI/success"); SceneManager.ChangeScene(86098106); Audio.StopAllSounds(); } }); } protected override void update() { } }