using SHADE; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SHADE_Scripting.UI { public class ScaleBounce:Script { [NonSerialized] private TweenThread thread; public float minScale = 1.0f; public float maxScale = 1.2f; public float duration = 1.0f; private Vector3 defaultScale; protected override void start() { thread = TweenManager.CreateTweenThread(duration, minScale, maxScale, EASING_METHOD.EASE_IN_SINE); Transform trans = GetComponent(); if(trans != null) { defaultScale = trans.LocalScale; } } protected override void update() { Transform trans = GetComponent(); if(trans != null) { trans.LocalScale = defaultScale * thread.GetValue(); } if(thread.IsCompleted()) { thread.ResetInvert(); } } } }