using SHADE; using System; public class PlayerRunState : BaseState { private float timer; private float delay = 0.25f; public PlayerRunState(StateMachine stateMachine) : base(stateMachine) { stateName = "Run State"; } public override void OnEnter() { //Debug.Log("WALK ENTER"); } public override void update() { //Debug.Log("WALKING"); timer += Time.DeltaTimeF; if (timer > delay) { Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps"); timer = 0; } } public override void fixedUpdate() { //Debug.Log("FIXED WALKING"); } public override void OnExit() { //Debug.Log("WALK EXIT"); } public override void onTriggerEnter(CollisionInfo info) { //Debug.Log("TRIGGER"); } }