using SHADE; using System; using System.Collections.Generic; public class GameManager : Script { public enum GameState { START, WIN, LOSE } public GameObject itemPool; public GameObject zonePool; public uint winScene = 92009475; public uint loseScene = 91685359; [NonSerialized] public GameState currGameState; [NonSerialized] public int totalItemCount; [NonSerialized] public int Score; [NonSerialized] public float timer; private IEnumerable listOfItems; private IEnumerable listOfZone; public GameObject scoreText; public GameObject timeText; private bool once = true; protected override void awake() { Audio.PlayBGMOnce2D("event:/Music/player_undetected"); Audio.PlayBGMOnce2D("event:/Ambience/roomtone_kitchen"); totalItemCount = 0; Score = 0; currGameState = GameState.START; } protected override void update() { Cheats(); if (once) { if (itemPool) { listOfItems = itemPool.GetScriptsInChildren(); if (listOfItems != null) foreach (Item i in listOfItems) totalItemCount += 1; } if (zonePool) { listOfZone = zonePool.GetScriptsInChildren(); if (listOfZone != null) foreach (ScoringZone sz in listOfZone) sz.gameManger = Owner.GetScript(); } once = false; } if (currGameState == GameState.START) { timer -= Time.DeltaTimeF; if(scoreText) scoreText.GetComponent().Text = $"Score: {Score}"; if(timeText) timeText.GetComponent().Text = $"Time Left: {timer.ToString("0.00")}"; if ((timer > 0 && totalItemCount <= 0) || Input.GetKeyDown(Input.KeyCode.F1)) { currGameState = GameState.WIN; Audio.StopAllSounds(); SceneManager.ChangeScene(winScene); Audio.PlaySFXOnce2D("event:/Music/stingers/game_win"); } else if(timer < 0 || Input.GetKeyDown(Input.KeyCode.F2)) { currGameState = GameState.LOSE; Audio.StopAllSounds(); SceneManager.ChangeScene(loseScene); Audio.PlaySFXOnce2D("event:/Music/stingers/game_lose"); } } } private void Cheats() { if (Input.GetKeyDown(Input.KeyCode.Escape)) { Audio.StopAllSounds(); SceneManager.ChangeScene(97158628); } } }