using SHADE; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework { public class HomeOwnerAttackHitbox:Script { protected override void onCollisionEnter(CollisionInfo info) { PlayerController pc = info.GameObject.GetScript(); HomeOwnerAI ai = GameObject.Parent.GetScript(); if (pc && ai) { Debug.Log("HomeOwnerAttackHitbox: Player caught"); } } } }