using System; using SHADE; public class ChangeSceneButton : Script { public uint sceneID = 0; protected override void start() { UIElement ui = GetComponent(); if (ui != null) { ui.OnHoverEnter.RegisterAction(() => { Debug.Log("C# Hover Enter"); if (sceneID != 0) { //Audio.PlaySFXOnce2D("event:/UI/success"); //SceneManager.ChangeScene(sceneID); //Audio.StopAllSounds(); } }); } else { Debug.LogError("Failed to register button action for ChangeSceneButton."); } } protected override void update() { } }