using SHADE; using System; using System.Collections.Generic; using static Item; public class TriggerTest : Script { public Collider collider { get; set; } protected override void awake() { collider = GetComponent(); } protected override void onTriggerEnter(CollisionInfo info) { base.onTriggerEnter(info); Debug.Log("Trigger Enter"); } protected override void onTriggerStay(CollisionInfo info) { base.onTriggerStay(info); Debug.Log("Trigger Stay"); } protected override void onTriggerExit(CollisionInfo info) { base.onTriggerExit(info); Debug.Log("Trigger Exit"); } };