using SHADE; using System; public class PlayerLandState : BaseState { public PlayerLandState(StateMachine stateMachine) : base(stateMachine) { stateName = "Land State"; } public override void OnEnter() { //Debug.Log("WALK ENTER"); } public override void update() { //Debug.Log("WALKING"); } public override void fixedUpdate() { //Debug.Log("FIXED WALKING"); } public override void OnExit() { //Debug.Log("WALK EXIT"); } public override void onTriggerEnter(CollisionInfo info) { //Debug.Log("TRIGGER"); } }