- EID: 0 Name: Default IsActive: true NumberOfChildren: 0 Components: Camera Component: Position: {x: 0, y: 0, z: 0} Pitch: 0 Yaw: 0 Roll: 0 Width: 1920 Height: 1080 Near: 0.00999999978 Far: 10000 Perspective: true Light Component: Position: {x: 0, y: 0, z: 0} Type: Directional Direction: {x: 1.79999995, y: 0, z: 1} Color: {x: 0.951541841, y: 0.921719015, z: 0.553319454, w: 1} Layer: 4294967295 Strength: 0 Scripts: ~ - EID: 1 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: -1.440328, y: -4.41369677, z: -5} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 49.4798889, y: 0.5, z: 17.5} Renderable Component: Mesh: 149697411 Material: 126974645 RigidBody Component: Type: Static Mass: 1 Drag: 0 Angular Drag: 0 Use Gravity: true Interpolate: true Freeze Position X: false Freeze Position Y: false Freeze Position Z: false Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false Collider Component: Colliders: - Is Trigger: false Type: Box Half Extents: {x: 24.7399445, y: 0.25, z: 8.75} Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0, z: 0} Scripts: ~ - EID: 2 Name: Player IsActive: true NumberOfChildren: 3 Components: Transform Component: Translate: {x: -3.06177855, y: -2, z: -5} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 2, y: 2, z: 2} Renderable Component: Mesh: 149697411 Material: 126974645 RigidBody Component: Type: Dynamic Mass: 1 Drag: 0 Angular Drag: 0 Use Gravity: true Interpolate: true Freeze Position X: false Freeze Position Y: false Freeze Position Z: false Freeze Rotation X: false Freeze Rotation Y: false Freeze Rotation Z: false Collider Component: Colliders: - Is Trigger: false Type: Box Half Extents: {x: 1, y: 1, z: 1} Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0.5, z: 0} Scripts: - Type: PlayerController drag: 2 currentState: 0 maxMoveVel: 2 moveForce: 50 sprintMultiplier: 2 rotationFactorPerFrame: 1 maxJumpHeight: 4 maxJumpTime: 0.75 fallMultipler: 2 lightMultiper: 0.75 mediumMultiper: 0.5 heavyMultiper: 0.25 - Type: PickAndThrow throwForce: [200, 300, 200] item: 5 - EID: 3 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: -0.0094268322, y: 0, z: 0} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 1, y: 1, z: 1} Scripts: ~ - EID: 4 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 1, y: 1, z: 1} Scripts: - Type: SHADE_Scripting.ThirdPersonCamera armLength: 2 turnSpeedPitch: 0.300000012 turnSpeedYaw: 0.5 pitchClamp: 45 - EID: 9 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: 0, y: 0, z: 0} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 1, y: 1, z: 1} Renderable Component: Mesh: 144838771 Material: 123745521 Scripts: ~ - EID: 5 Name: item IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: 0, y: -2, z: -5} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 2, y: 2, z: 2} Renderable Component: Mesh: 144838771 Material: 123745521 RigidBody Component: Type: Dynamic Mass: 1 Drag: 0 Angular Drag: 0 Use Gravity: true Interpolate: false Freeze Position X: false Freeze Position Y: false Freeze Position Z: false Freeze Rotation X: true Freeze Rotation Y: true Freeze Rotation Z: true Collider Component: Colliders: - Is Trigger: false Type: Box Half Extents: {x: 1, y: 1, z: 1} Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0.5, z: 0} - Is Trigger: true Type: Box Half Extents: {x: 2, y: 2, z: 2} Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0.5, z: 0} Scripts: - Type: Item currCategory: 0 - EID: 6 Name: AI IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: -8, y: -2, z: 2.5} Rotate: {x: 0, y: 0, z: 0} Scale: {x: 1, y: 1, z: 1} Renderable Component: Mesh: 149697411 Material: 126974645 RigidBody Component: Type: Dynamic Mass: 1 Drag: 0 Angular Drag: 0 Use Gravity: true Interpolate: false Freeze Position X: false Freeze Position Y: false Freeze Position Z: false Freeze Rotation X: true Freeze Rotation Y: true Freeze Rotation Z: true Collider Component: Colliders: - Is Trigger: false Type: Box Half Extents: {x: 0.5, y: 0.5, z: 0.5} Friction: 0.400000006 Bounciness: 0 Density: 1 Position Offset: {x: 0, y: 0.5, z: 0} Scripts: - Type: AIPrototype movementForceMultiplier: 100 patrolSpeed: 0.400000006 chaseSpeed: 0.800000012 distanceToCapture: 1.20000005 distanceToStartChase: 2 distanceToEndChase: 2.5 - EID: 7 Name: Default IsActive: true NumberOfChildren: 0 Components: Transform Component: Translate: {x: 0, y: -16.8647861, z: -14.039052} Rotate: {x: -0, y: 0, z: -0} Scale: {x: 28.1434975, y: 28.1434975, z: 28.1434975} Renderable Component: Mesh: 149697411 Material: 126974645 Scripts: ~ - EID: 8 Name: Default IsActive: true NumberOfChildren: 0 Components: Light Component: Position: {x: 0, y: 0, z: 0} Type: Ambient Direction: {x: 0, y: 0, z: 1} Color: {x: 1, y: 1, z: 1, w: 1} Layer: 4294967295 Strength: 0.25 Scripts: ~