using SHADE; using System; public class PlayerJumpState : BaseState { public PlayerJumpState(StateMachine stateMachine) : base(stateMachine) { stateName = "Jump State"; } public override void OnEnter() { //Debug.Log("jump"); if (PlayerAnimations.Instance) { if (!machine.GetScript().holdItem && PlayerAnimations.Instance.playerJumpStartClip) { PlayerAnimations.Instance.playerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip); PlayerAnimations.Instance.BagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip); PlayerAnimations.Instance.silhoPlayerAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip); PlayerAnimations.Instance.silhoBagAnimator.PlayOneShot(PlayerAnimations.Instance.playerJumpStartClip); PlayerAnimations.Instance.playerAnimator.OnClipFinished.RegisterAction((x) => { if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip) { PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); } }); PlayerAnimations.Instance.BagAnimator.OnClipFinished.RegisterAction((x) => { if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip) { PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); } }); PlayerAnimations.Instance.silhoPlayerAnimator.OnClipFinished.RegisterAction((x) => { if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip) { PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); } }); PlayerAnimations.Instance.silhoBagAnimator.OnClipFinished.RegisterAction((x) => { if (x.FinishedClip == PlayerAnimations.Instance.playerJumpStartClip) { PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); } }); } else if (machine.GetScript().holdItem && PlayerAnimations.Instance.playerJumpLoopClip) { PlayerAnimations.Instance.playerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); PlayerAnimations.Instance.BagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); PlayerAnimations.Instance.silhoPlayerAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); PlayerAnimations.Instance.silhoBagAnimator.Play(PlayerAnimations.Instance.playerJumpLoopClip); } else { Debug.LogError("missing playercontroller in jump state"); } } } public override void update() { //Debug.Log("WALKING"); } public override void fixedUpdate() { //Debug.Log("FIXED WALKING"); } public override void OnExit() { //Debug.Log("WALK EXIT"); } public override void onTriggerEnter(CollisionInfo info) { //Debug.Log("TRIGGER"); } }