using SHADE; using System; public class Item : Script { public enum ItemCategory { LIGHT, MEDIUM, HEAVY } public int Score = 10; public ItemCategory currCategory; private RigidBody rb; protected override void awake() { rb = GetComponent(); if (rb) { rb.FreezeRotationX = false; rb.FreezeRotationY = false; rb.FreezeRotationZ = false; } } protected override void onTriggerEnter(CollisionInfo info) { } }