using System; using SHADE; public class EndScene : Script { public uint mainGameScene = 86098106; public uint mainMainScene = 97158628; protected override void awake() { } protected override void update() { if (Input.GetKey(Input.KeyCode.R)) { Audio.PlaySFXOnce2D("event:/UI/mouse_down_element"); SceneManager.ChangeScene(mainGameScene); } if (Input.GetKey(Input.KeyCode.M)) { Audio.PlaySFXOnce2D("event:/UI/mouse_down_element"); SceneManager.ChangeScene(mainMainScene); } if (Input.GetKey(Input.KeyCode.Escape)) { Application.Quit(); } } }