using System; using SHADE; namespace SHADE_Scripting { public class CameraControl :Script { public float turnSpeed = 0.5f; public CameraControl(GameObject go) : base(go) { } protected override void update() { //Camera Camera cam = GetComponent(); Vector2 mouseVel = Input.GetMouseVelocity(); cam.Pitch -= mouseVel.y * turnSpeed * (float)Time.DeltaTime; cam.Yaw += mouseVel.x * turnSpeed * (float)Time.DeltaTime; } } }