using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using SHADE; namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States { public class IdleState: BaseState { float idleDuration = 1.0f; public IdleState(StateMachine machine, float idleDuration): base(machine) { stateName = "Idle State"; } public override void Update() { } } }