#pragma once // Project Includes #include "Components/Component.hxx" #include "Math/Vector3.hxx" #include "Math/Quaternion.hxx" // External Dependencies #include "Camera/SHCameraComponent.h" namespace SHADE { public ref class Camera : public Component { internal: Camera(Entity entity); public: property float Pitch { float get(); void set(float val); } property float Yaw { float get(); void set(float val); } property float Roll { float get(); void set(float val); } property float Width { float get(); void set(float val); } property float Height { float get(); void set(float val); } property float Near { float get(); void set(float val); } property float Far { float get(); void set(float val); } property float FOV { float get(); void set(float val); } property Vector3 Position { Vector3 get(); void set(Vector3 val); } void SetMainCamera(size_t directorIndex); void SetMainCamera(); void LookAt(Vector3 targetPosition); }; }