using SHADE; using SHADE_Scripting.Audio; using System; public class ScoringZone : Script { protected override void awake() { AudioHandler.audioClipHandlers["SFXItemScore"] = Audio.CreateAudioClip("event:/Music/stingers/item_scored"); } protected override void onTriggerEnter(CollisionInfo info) { if (GameManager.Instance && info.GameObject.GetScript() && info.GameObject.IsActiveSelf) { Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored"); GameManager.Instance.Score += info.GameObject.GetScript().Score * GameManager.Instance.currMultiplierCombo; GameManager.Instance.ItemScored(); info.GameObject.SetActive(false); } } }