using SHADE; using System; public class PlayerWalkState : BaseState { private float timer; private float delay = 0.5f; public PlayerWalkState(StateMachine stateMachine) : base(stateMachine) { stateName = "Walk State"; } public override void OnEnter() { //Debug.Log("WALK ENTER"); timer = delay; } public override void update() { //Debug.Log("WALKING"); timer += Time.DeltaTimeF; if (timer > delay) { Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps"); timer = 0; } } public override void fixedUpdate() { //Debug.Log("FIXED WALKING"); } public override void OnExit() { //Debug.Log("WALK EXIT"); } public override void onTriggerEnter(CollisionInfo info) { //Debug.Log("TRIGGER"); } }