/********************************************************************* * \file Homeowner1Events.cs * \author Ryan Wang Nian Jing * \brief The implemented events for the homeowner * Presently unused for GAM300 * * * \copyright Copyright (c) 2022 DigiPen Institute of Technology. Reproduction or disclosure of this file or its contents without the prior written consent of DigiPen Institute of Technology is prohibited. *********************************************************************/ using SHADE_Scripting.AIBehaviour.BehaviourTree; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; public partial class Homeowner1Events : BehaviourTreeEvents { public Homeowner1Events(BehaviourTree tree) : base(tree) { } //Called at the start public override void Initialise() { //Tree.GetNode("Search FOV").onExitEvent += (s, e) => { PlayScreamSFX(s, e); }; } //Called at every tick public override void Tick() { } }