using System; using SHADE; using SHADE_Scripting.Audio; public class EndScene : Script { public uint mainGameScene = 86098106; public uint mainMainScene = 97158628; protected override void awake() { AudioHandler.audioClipHandlers["SFXMouseDownElement"] = Audio.CreateAudioClip("event:/UI/mouse_down_element"); AudioHandler.audioClipHandlers["SFXUISuccess"] = Audio.CreateAudioClip("event:/UI/success"); } protected override void update() { if (Input.GetKeyDown(Input.KeyCode.R)) { //Audio.PlaySFXOnce2D("event:/UI/mouse_down_element"); AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play(); } if (Input.GetKeyUp(Input.KeyCode.R)) { //Audio.PlaySFXOnce2D("event:/UI/success"); AudioHandler.audioClipHandlers["SFXUISuccess"].Play(); Audio.StopAllSounds(); SceneManager.ChangeScene(mainGameScene); } if (Input.GetKeyDown(Input.KeyCode.M)) { //Audio.PlaySFXOnce2D("event:/UI/mouse_down_element"); AudioHandler.audioClipHandlers["SFXMouseDownElement"].Play(); } if (Input.GetKeyUp(Input.KeyCode.M)) { //Audio.PlaySFXOnce2D("event:/UI/success"); AudioHandler.audioClipHandlers["SFXUISuccess"].Play(); Audio.StopAllSounds(); SceneManager.ChangeScene(mainMainScene); } if (Input.GetKey(Input.KeyCode.Escape)) { Application.Quit(); } } }