using SHADE; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SHADE_Scripting.UI { public class MultiImageListControlButton: Script { public bool isNext = true; public GameObject multiImageList; protected override void awake() { UIElement ui = GetComponent(); if (ui != null) { ui.OnRelease.RegisterAction(() => { MultiImageList imageList = multiImageList.GetScript(); if(imageList != null) { if (isNext) imageList.NextImage(); else imageList.PrevImage(); } }); } } } }