#include "SHPch.h" #include "SHVkUtil.h" namespace SHADE { bool SHVkUtil::IsDepthOnlyFormat(vk::Format format) noexcept { return format == vk::Format::eD16Unorm || format == vk::Format::eD32Sfloat; } bool SHVkUtil::IsDepthStencilAttachment(vk::Format format) noexcept { return format == vk::Format::eD16UnormS8Uint || format == vk::Format::eD24UnormS8Uint || format == vk::Format::eD32SfloatS8Uint || IsDepthOnlyFormat(format); } }