using SHADE; using System; using System.Collections.Generic; using static Item; public class CollisionTest : Script { public Collider collider { get; set; } private bool printStay = false; protected override void awake() { collider = GetComponent(); } protected override void onCollisionEnter(CollisionInfo info) { base.onCollisionEnter(info); Debug.Log("Collision Enter"); printStay = false; } protected override void onCollisionStay(CollisionInfo info) { base.onCollisionStay(info); if (!printStay) { Debug.Log("Collision Stay"); printStay= true; } } protected override void onCollisionExit(CollisionInfo info) { base.onCollisionExit(info); Debug.Log("Collision Exit"); printStay = false; } };