// Precompiled Headers #include "SHpch.h" // Primary Header #include "Slider.hxx" #include "Assets/NativeAsset.hxx" #include "Utility/Convert.hxx" #include "Utility/Debug.hxx" #include "ECS_Base/Managers/SHSystemManager.h" #include "UI/SHUISystem.h" namespace SHADE { Slider::Slider(Entity entity) : Component(entity) {} float Slider::GetValue() { return GetNativeComponent()->GetValue(); } }