using SHADE; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SHADE_Scripting.Audio { public static class AudioHandler { public static Dictionary audioClipHandlers = new Dictionary(); //Functions here, maybe public static void StopAllSounds(bool fadeOut) { foreach (KeyValuePair h in audioClipHandlers) { h.Value.Stop(fadeOut); } } public static void PauseAllSounds(bool pause) { foreach (KeyValuePair h in audioClipHandlers) { h.Value.SetPause(pause); } } } }