using SHADE; using System; public class ScoringZone : Script { public GameManager gameManger { get; set; } protected override void awake() { } protected override void onTriggerEnter(CollisionInfo info) { if (gameManger && info.GameObject.GetScript()) { Audio.PlaySFXOnce2D("event:/Music/stingers/item_scored"); gameManger.Score += info.GameObject.GetScript().Score; gameManger.totalItemCount -= 1; info.GameObject.SetActive(false); } } }