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v1.7.2 Stable
released this
2023-03-06 15:38:42 +08:00 | 406 commits to main since this releaseWhat's Changed
- Added UI Element and other QoL fixes for scripting by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/329
- Scripting changes for item and added level 1 scene by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/330
- Refactored Raycasting, Added Layers for Raycasting to C#, Fixed Collision Tag Panel by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/331
- Fixed bug where shmeta files in folders would still appear in SHADE_Scripting.csproj's solution explorer by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/332
- Added global parameter control and VCA volume control by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/334
- Updated shadow implementation by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/335
- Scene changes and Bug fixes by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/336
- Unretarded the collision tags by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/337
- Fixed crash occurring with editing collision tag file by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/338
- Fixed Button texture swapping. Fixed Button scripts on scene change. Added buttons to scenes. Added SHEDITOR define for Managed by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/341
- Collision Tags autosave on change, fixed serialisation bug with collision tags by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/342
- Fix scene1 issues and fix scripts by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/343
- Fix collisionTag and playercontroller issue by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/344
- Camera Collision fix. Still have some minor bugs by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/345
- Fix camera arm and win scene issue by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/346
- Done with Audio Implementation via C# by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/347
- Tweaked lighting in MainGame scene a bit cuz it looked janky at one portion, Hide and clip mouse cursor for builds without editor (only when window is active) by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/348
- Small changes for publish build by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/349
- Potential fix for incorrect collision states by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/350
- Static variables in scripts are now reset when leaving play mode by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/351
- Implemented improved shadows (still abit whack), trajectory system (untested), and window resize event by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/352
- Adjust AR for game camera. Expose FOV to inspector by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/353
- Bug fixes for textrenderable and sterilization, added base for game pause by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/354
- Added 3 button event. Changed hovered and clicked boolean to be stored in UIComponent instead. Fixed Canvas Scaling matrix. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/356
- Added SharedMaterial for Renderable by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/357
- Implemented Input Functions via C# by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/358
- Moved UIRoutines call order. Call FinalizeChanges. Fixed UI Button Events. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/359
- Pre-load button textures by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/360
- Change AR to be shared and stored in camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/361
- Camera width resize with viewport. GetMainCamera exposed to scripts by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/362
- Implemented scanline and silhouette effect by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/363
- Fix bugs and add Pause for the game in by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/364
- Added offset calculation to camera get position by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/366
- Added rudimentary prefabs (no resolution) by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/367
- Added display of editor camera position by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/368
- Added Sliders. Added Level Select, How To Play,. Credits Options Canvases layout for in main menu. Added Tweening Manager(Script) by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/369
- Fixed behaviour of script Awake() and Start() not getting called as intended (first frame that object is active) by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/370
- Button FX now uses the easing functions. Viewport can now be fixed at an AR. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/371
- Fixed Slider Text. Changed Fonts by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/372
- Script list is now sorted in alphabetical order by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/373
- Added spatial audio by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/374
- Fixed editor bugs - Copy/Paste values caused entities to get pasted, filtered asset browser could not expand compilable assets, EditorConfig workingscene does not get saved sometimes by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/375
- Bug fixes, Scene changes and new features by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/376
- Added scripting interface for cursor visible. by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/377
- Implemented Fade In To and Fade Out From Black Scene Transitions by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/378
- Rotates target offset based on camera arm's rotation by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/379
- Added TweenThreadVec3. Updated UI elements to use new textures and fonts. Gameplay UI WIP by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/380
- Implemented serialization for text color and trajectory rendering by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/381
- Fixed trajectory rendering, added text size and solved vulkan errors by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/382
- New features added by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/383
- Implemented mouse centering and hiding in game by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/384
- Add Set audio param with label functionality by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/385
- added ifdef check for editor by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/386
- Gameplay UI on Level 2. by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/390
- Implemented New SFX and (supposedly) spatial SFX by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/389
- Implemented such that AI gets sent to a waypoint of choice (in editor) after capture by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/391
- Updated Level 1 UI by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/392
- Fixed publish rendering errors and improved shiny highlight shaders by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/393
- Fixed button sounds by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/394
- Camera arm target offset rotation fix by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/395
- Fixed issue with ImGui corrupting strings passed to managed data by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/396
- Fixed button click state not resetting bug by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/398
- Updates for presentation build by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/399
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.7.1...v1.7.2
Downloads
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v1.7.1 Stable
released this
2023-01-31 22:53:03 +08:00 | 786 commits to main since this releaseWhat's Changed
- Set to force the use of dedicated GPU by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/324
- Added Asset Browser Filters, double click asset id in inspector to highlight asset in asset browser by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/325
- Fixed UI Rendering by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/326
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.7...v1.7.1
Downloads
-
v1.7 Stable
released this
2023-01-30 18:32:29 +08:00 | 810 commits to main since this releaseWhat's Changed
- Fixed fatal bug that caused a crash on changing scenes with the editor enabled by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/255
- Added VS and FS shaders to tile singular textures by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/258
- Added explicit error check for when no supported GPUs are available to use by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/256
- Fixed bug where rendering inspectors for scripts that contain uninitialized Lists causes crashes by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/257
- Fixed fatal bug where rigidbody masses was incorrectly computed when editor is enabled by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/259
- Added Forward & LookAt to C# Transforms by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/260
- Fixed bug where rigidbody setters in the first frame causes a crash by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/261
- Fixed bug where changing scene while editor is active would not build the world before the first update by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/262
- Fixed Application::Close() minimizing the window instead of closing it by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/263
- Added a target offset for camera arm by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/264
- Added potential fix for Vulkan buffer creation crashes from SHBatch by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/265
- Fixed awake() and start() getting called before all objects are loaded when changing scenes by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/266
- Bug fixes and scene changes by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/267
- adding ai fixes in by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/268
- Change playercontroller to fixed dt and change starting scene by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/269
- Fixed main menu rendering after scene change by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/270
- Fixed Physics Bugs by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/271
- Added extensive Vector3 Rotation methods in Managed code & Debug draw is always available (temporarily). by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/273
- Fixed collision listener bug & incorrect transform forward. Added collision tags to raycasts. by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/274
- Fixed AI for the Gameplay Scene by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/275
- Fixed bugs related to C# script serialization and deserialization by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/277
- Added Camera Collision WIP by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/278
- Added support for enabling and disabling components from scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/279
- Fixed transform updates to clear dirty flags appropriately by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/280
- Updated Player and MainGame scene, fix bugs by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/281
- Added in AI to maingame.shade by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/282
- Fixed AI C# Script for final submission by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/283
- Fixed crash which occurs when changing the material of an object twice in a row in the inspector by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/284
- Updated Audio and Scene along with bug fixes by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/285
- Change Script folders and added more audio by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/286
- Added Scene Init Exit events by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/291
- Added ActiveInHierarchy property to Scene Nodes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/293
- Reworked DebugDraw System by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/294
- Added Conversions To and From WXYZ Quaternion Representations by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/295
- Added Collision Tag Matrix by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/296
- Refactored Graphics by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/297
- Fixed and Enhanced Input Binding Management by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/298
- Added scripting quality of life features by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/299
- Added Copy/Paste of component values, scene name display, editor config by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/300
- Added rotate method with quaternions for Vector3 by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/301
- Added support for debug drawing wireframe capsules by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/302
- Updated Loading of .shmodel files and updated original models by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/303
- Implemented Input Binding Serialisation by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/304
- Added GetComponents to Component Manager by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/305
- Changed default pathing for binding file serialisation by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/306
- Fixed Buttons, Added Button events, Added Toggle Buttons, Added Sliders(WIP no graphics), Rework backend by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/308
- Fix #307 and SHDebugDraw::WireCapsule is now made static by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/310
- Added Changing of textures for buttons. Change button events to be on release by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/311
- Added asset browser tool tip that shows asset id by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/313
- Implemented Shadow maps (still needs improvement) by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/314
- Added open by default for component inspector toggle headers, Added drag/drop receiving for all uint32_t fields by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/315
- Implemented a custom physics engine by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/316
- Revert "Implemented a custom physics engine" by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/319
- Implemented Input Binding Panel via Editor by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/318
- Added Scripting interface for AudioClips by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/320
- Animation WIP merge by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/321
- Added hierarchy panel filter by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/322
- Delete Editor.SHConfig (Delete this branch) by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/323
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.6...v1.7
Downloads
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v1.6 Stable
released this
2022-11-22 21:55:22 +08:00 | 1269 commits to main since this releaseWhat's Changed
- Disabled xmldoc generation warnings for SHADE projects by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/235
- Added GameObject.Null and Enabling/Disabling of Scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/236
- Added more debug drawing & Fixed Physics running without SHEDITOR by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/237
- Fixed ghosts of a renderable being rendered when a material is changed by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/238
- Renamed SHTextRenderer and to SHTextRenderable and added C# interface by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/239
- Added functionality for graphics system to render to swapchain image when SHEDITOR is disabled. by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/241
- FIxed major crashes caused by main camera retrieval and entity destroy by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/242
- Fixed TextRenderable components not being retrievable by C# scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/243
- Added SceneManager Managed code to change scene by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/244
- Updated SSAO shader by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/245
- Bug fixes and new assets by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/246
- Added C# Assets System and Serialization of Script Enabled State by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/247
- Fixed compilation error in Editor.h++ by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/248
- Fixed various physics bugs and added Physics Material to Inspector by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/249
- Added Buttons, Added Canvas Scaling matrix, Added Serialization of buttons and camera arm by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/250
- Fixed Rigidbodies not sleeping by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/251
- Disabled xmldoc build, admin mode no longer required to build the engine by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/252
- Fix for Canvas Scaler by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/253
- Fixed major bug when generating new meta files for materials by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/254
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.4...v1.6
Downloads
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v1.4.1-Hotfix Stable
released this
2022-11-22 02:06:13 +08:00 | 0 commits to Hotfix-1.4 since this releaseAdded nullptr return when check that entity has no camera component in GetMainCameraComponent
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.4...v1.4.1-Hotfix
Downloads
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v1.4 Stable
released this
2022-11-21 00:29:46 +08:00 | 1359 commits to main since this releaseWhat's Changed
- Separated Ortho and perspective matrices in camera by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/221
- Canvas and UI Component by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/222
- Added UI and Canvas to editor by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/223
- Update changes to scripts and AudioSystem by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/224
- Renderables now no longer render if disabled by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/225
- Added in Raycasting through Physics by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/226
- Fixed premake bug where project configuration tag was missing for SHADE_CSharp by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/227
- Fixed crash caused when loading more than one graphics pipeline by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/228
- Re-added ability to change shaders by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/229
- Vertex shader can now be modified in the material inspector by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/230
- Fix not being able to disable/enable Rigidbody freeze rotation through editor inspector panel by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/231
- Added UI functionality to the Graphics System by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/232
- Added Collision Tags by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/233
- Implemented serialization and editor inspector display for text renderer component by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/234
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.2...v1.4
Downloads
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v1.2 Stable
released this
2022-11-17 17:38:17 +08:00 | 1469 commits to main since this releaseWhat's Changed
- Added Audio class for playing audio from C# by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/212
- Added Custom RigidBody Component View in Editor by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/213
- Fixed material property setting at runtime by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/214
- Added full support for runtime editing of material properties by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/215
- Added controls to adjust editor camera movement speed and turn speed by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/216
- Fixed various Physics bugs by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/217
- Fixed edge cases for serialization and deserialization of scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/218
- Scripts are now always built on engine launch by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/219
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.1...v1.2
Downloads
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v1.1 Stable
released this
2022-11-15 19:27:27 +08:00 | 1521 commits to main since this releaseWhat's Changed
- SP3-2 Bugfixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/202
- Script QoL Improvements by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/203
- Asset recognise bugfix by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/204
- SP3-2 Collider Materials synchronisation with ReactPhysics & Clear Forces method by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/205
- Fixed and Updated internal asset creation pipeline for editor (Textures) by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/207
- Documentation xml files for all projects now autogenerate by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/206
- Added debug-only logging macros by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/208
- Editor fixes - Parenting of range selected entities, Component IsActive Checkbox, Scene Play/Pause behaviour, Gizmo controls by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/209
- Added serialization of component isActive by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/210
- Fixed Vector3.GetNormalised!!!!!!! by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/211
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/compare/v1.0...v1.1
Downloads
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SHADE Engine editor build Stable
released this
2022-11-14 02:52:13 +08:00 | 1563 commits to main since this releaseWhat's Changed
- SP3-5 ECS initial commit by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/5
- SP3-15 Added Logging & Exception Handling Tools by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/6
- Rendering Integration by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/7
- SP3-16 Math by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/8
- SP3-12 Added Scene Graph by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/10
- File system base Implementation by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/11
- Converted projects to use MD instead of MT library by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/12
- SP3-15 Tools by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/13
- Convert SHADE_Engine to a DLL and made all projects use a shared output and intermediate directory by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/14
- Moved spdlog lib link to SHADE_Engine and removed KTX references in Premake by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/15
- Set working directory of the application to be the executable location by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/16
- SDL integration (To Archive SDLIntegration Branch) by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/17
- FRC implemented by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/18
- Disable DLL Export Warnings (4251) by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/19
- SHADE_Engine now copies the SDL2.dll to the out directory by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/20
- Sp3 209 system manager rework by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/22
- Integration of .NET Scripting Backend by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/23
- Removed and ignored VS project and solution files by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/24
- SP3-18 Event/Messaging System by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/25
- Downgraded back to .NET 5.0 due to lack of VS 2019 support by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/26
- SP3-5 ECS by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/27
- Rendering system updates by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/28
- SP3-18 Event/Messaging System by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/29
- Sp3-5-ECS by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/30
- SP3-18 Event/Messaging System by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/32
- Sp-3-5 ecs by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/33
- SP3-12 Scene Graph Fixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/34
- Modified generate.bat to delete all generated files before generating files with Premake by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/35
- SP3-12 More Scene Graph Fixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/36
- We can now see a quad hooray by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/37
- SP3-12 Scene Graph Traversal QoL by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/38
- SP3-16 Transforms & Bounding Box by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/39
- Fixed certain DLLs and includes missing when copying by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/40
- SP3-12 Hierarchical Active States by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/41
- SP3-16 Reworked Transform System by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/43
- Script lifecycle functions now run and ScriptEngine has been made a ECS System by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/44
- SP3-16 Transform System integration into Application by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/46
- SP3-16 Transform System Hotfix by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/48
- Now able to render a cube and fixed numerous behind the scene issues with Vulkan abstractions by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/47
- Input Manager System first version implemented by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/50
- Handles will now properly show up automatically dereferenced or NULL in Visual Studio's debug views by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/51
- Render graph fixes with attachment layouts by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/52
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/53
- Editor implementation by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/54
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/55
- Input Manager: Wheel Delta Poll and SH_API.h header by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/56
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/57
- SP3-12 Changed Predicate Type for SCeneGraph::Traverse by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/58
- FRC changed by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/59
- SP3-16 Fixed vector subscript operator return type by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/60
- Added AudioSystem by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/61
- added fmod to dependencies.bat by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/62
- change engine premake to copy fmod over from its lib by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/63
- New editor widgets and windows by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/64
- Rendering merge by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/65
- Added script inspector, added Transform component for C# and added hot reloading options into editor by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/66
- Sh family id bug fix by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/67
- Sp3 5 ecs by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/68
- Sp3 5 ecs by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/70
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/71
- Fixed MSIL warning when building scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/72
- added audiosystem back in by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/73
- Input Manager is not a system anymore by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/74
- Warning disables by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/75
- SP3-4 Editor Warning Fixes by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/76
- fix audiosystem warnings by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/77
- SP3-2 Integrated Physics with a test scene by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/78
- SP3-14 File System by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/80
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/81
- Added Undo-Redo support for Script Inspectors by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/79
- Window resize, minimize and close fix. Destruction mem leaks for vulkan are gone by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/82
- SP3-4 Editor - Show RigidBody in Inspector by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/83
- SP3-16 Adding Ray, Colour & Bounding Sphere by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/84
- SP3-2 Cleaned Up Physics System by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/85
- Fixed timing of memcpy of keys to keysLast by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/86
- Mouse picking system for rendering side is in by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/87
- Collider Component Inspector, Editor routine by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/88
- Added Input class for C# by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/89
- Support for docking (incomplete) by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/90
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/91
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/92
- Viewport by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/94
- Added script inspector tooltips support via Tooltip attribute by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/95
- Added Serialization/Deserialization by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/96
- Added Range attribute for constraining numerical script fields by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/97
- Added Time class for C# by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/98
- Camera Integration, viewport resize and resize fix by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/99
- Resize fix by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/100
- Sp3 141 camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/101
- Added Script Serialization and Deserialization by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/102
- The Great SHRenaming by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/103
- Added SHResourceManager and Generic Handle by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/104
- Add Editor Features - Transform Gizmo by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/105
- Bindings and Controllers by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/106
- Sp3 141 camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/108
- Fixed editor camera by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/109
- Added customization for compute shader post processing after renderpass end by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/110
- Restructured Asset Manager with Generalised Template Types for Asset Data by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/111
- SP3-16 Quaternions by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/112
- SP3-16 Updated SHADE Managed Math & Transform by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/113
- Fixed deletion crash caused by Renderables by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/114
- Fixed instanced rendering the wrong number of instances by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/115
- Added .editorconfig to enforce 2-spacing indentation by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/116
- Added proper deletion of VKSamplers by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/117
- Asset Browser Ver. 0 and New default layout by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/118
- Lighting WIP. Some bug fixes. by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/119
- SP3-2 Physics Bugfixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/120
- SP3-2 Fixed another physics bug & added Collider Add/Remove events by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/121
- Sp3 141 camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/122
- Asset Manager restructure by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/123
- Added Collider & RigidBody and Initial Implementation of CallbackActions and CallbackEvent by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/124
- Added Serialized Renderable by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/125
- All Vec3 and Vec4s in materials are now automatically set to full 1.0 Vectors by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/126
- SP3-2 Colliders use relative size by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/127
- Added Renderable, Mesh, Material and Asset Interface for C# by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/128
- Ambient and directional lighting implemented by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/129
- Fixed script error and added support for static functions in CallbackAction by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/130
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/131
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/132
- Resolve serialization errors by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/133
- asset browser by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/134
- Sp3 5 ecs by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/135
- Added Application, GameObject.Find(), implicit null checks for scripts and components and fixed bugs with Script retrieval and deletion by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/136
- SP3-2 Added Contact & Trigger Events + Bugfixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/137
- Added proper implementation of IsActiveInHierarchy() by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/138
- SP3-2 Physics Bugfixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/140
- SP3-5 ECS by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/141
- Sp3 141 camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/143
- Materials are now Serializable and Renderables will load the correct Material if it exists by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/144
- SP3-2 Remove component bugfix by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/145
- Update C# Input Enums by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/146
- SP3-2 Relative Collider Size Bugfix by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/147
- Added collision and trigger event functions for scripts and double multiplication with vectors by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/148
- SP3-2 More Physics Bugfixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/149
- Sp3 5 ecs by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/150
- Fix SetMesh(), SHResourceManager and BatcherDispatcher issues that blocked mesh switching by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/151
- Added EntityID retrieval from GameObject and compiled docs for Intellisense in C# projects by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/152
- SP3-2 Reworked Physics Component Removal, Added Editor State Change events by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/153
- Sp3 141 camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/156
- GameObjects on scripts can now be edited in the inspector and are serialized by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/157
- SP3-12 Hierarchy Interface for C# by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/158
- SP3-16 Slight rework to SHColour for compatibility by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/159
- Added Debug Draw System by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/160
- Added IsInterpolating to RigidBody in C# by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/161
- Added editor gridlines and fixed SHDebugDraw::DrawPoly() by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/162
- SP3-2 Integrated some Debug Draw, Added Trigger checkbox by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/163
- SSAO and lighting changes by @Xenosas1337 in https://github.com/SHADE-DP/SHADE_Y3/pull/166
- PlayerController and PickAndThrow by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/167
- Added material inspector and setting of materials by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/168
- Zero out arrays in input manager by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/164
- AI Prototype implemented by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/165
- AI Capture Mechanic by @mushgunAX in https://github.com/SHADE-DP/SHADE_Y3/pull/169
- Switched shaders to use multiply colour instead of additive by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/170
- Fix drag-drop parenting issue by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/171
- additional changes for player controller by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/172
- Support for External Model Compiler and Model/Mesh sub assets by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/173
- Scenes now load from file based on application config starting scene id by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/174
- Asset browser now recurses down subassets by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/175
- Pregenerates default meshes and provides a function to retrieve them by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/176
- Scenes are now reloaded and scripts are no longer lost when building scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/177
- made rb a properties by @glencelow in https://github.com/SHADE-DP/SHADE_Y3/pull/178
- small fixes for ms2 submission - delete this branch by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/179
- Added debug labels for numerous Vulkan objects and RenderGraph regions by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/180
- GameObjects can now be marked as invalid by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/181
- Fixed compile error in Release caused by Debug Labels implementation by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/182
- Added support for parameter-less CallbackEvent and CallbackAction in C# by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/183
- SP3-2 Fixed physics bugs and collider improvements by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/184
- Add interface for C# light class and modified Color to match Unity's interface by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/185
- Added Script.OnDrawGizmos and Gizmos class for debug draw in C# by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/186
- SP3-12 Cleaned up SceneGraph Interface & QoL by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/187
- SP3-13 Assets Management by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/188
- GameObjects now provide access to children by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/189
- Assets bugfix by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/190
- Filesystem directory features and bugfix by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/191
- Editor Tweaks by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/192
- List Serialization and Editor for Scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/193
- Sp3 141 camera system by @maverickdgg in https://github.com/SHADE-DP/SHADE_Y3/pull/194
- Fixed crash on launch due to script rebuilds and support undo-ing add/remove of scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/195
- Modified how scripts are added and updated to support runtime adding of scripts by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/197
- New Undo/Redo commands + Integration of editor camera arm by @srishamharan in https://github.com/SHADE-DP/SHADE_Y3/pull/198
- SP3-2 Physics System restructure & bugfixes by @diren-13 in https://github.com/SHADE-DP/SHADE_Y3/pull/199
- On building of asset file directory, check for recognised assets without meta file and generate by @XiaoQiDigipen in https://github.com/SHADE-DP/SHADE_Y3/pull/200
- References path for csproj generated file is now dynamically generated by @Pycorax in https://github.com/SHADE-DP/SHADE_Y3/pull/201
New Contributors
- @maverickdgg made their first contribution in https://github.com/SHADE-DP/SHADE_Y3/pull/5
- @Xenosas1337 made their first contribution in https://github.com/SHADE-DP/SHADE_Y3/pull/7
- @srishamharan made their first contribution in https://github.com/SHADE-DP/SHADE_Y3/pull/17
- @mushgunAX made their first contribution in https://github.com/SHADE-DP/SHADE_Y3/pull/18
- @glencelow made their first contribution in https://github.com/SHADE-DP/SHADE_Y3/pull/61
Full Changelog: https://github.com/SHADE-DP/SHADE_Y3/commits/v1.0
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