50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
using System;
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using SHADE;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SHADE_Scripting.UI
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{
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public class ScrollingCredits : Script
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{
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public float endY = 4000.0f;
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public float duration = 30.0f;
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public GameObject levelTransition;
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[NonSerialized]
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TweenThread thread;
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protected override void awake()
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{
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base.awake();
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}
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protected override void start()
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{
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Transform transform = GetComponent<Transform>();
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if (transform != null)
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{
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thread = TweenManager.CreateTweenThread(duration, transform.LocalPosition.y, endY, EASING_METHOD.LINEAR);
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thread.SetResetOnInactive(GameObject);
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}
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}
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protected override void update()
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{
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Transform transform = GetComponent<Transform>();
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if (thread != null && transform != null)
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{
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transform.LocalPosition = new Vector3(transform.LocalPosition.x, thread.GetValue(), transform.LocalPosition.z);
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}
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}
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}
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}
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