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Assets
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Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead
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2023-01-31 10:53:58 +08:00 |
Audio
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Added controls for global parameters
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2023-02-03 19:16:12 +08:00 |
Components
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-03 02:03:12 +08:00 |
Editor
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Disabled script undo and redo temporarily
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2023-02-18 12:35:47 +08:00 |
Engine
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Added preprocessor checks for editor
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2023-02-03 19:37:56 +08:00 |
Graphics
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Reworked how Materials are handled on C#
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2022-11-22 17:23:50 +08:00 |
Input
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Merge branch 'main' into SP3-141-Camera-System
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2022-11-01 15:31:11 +08:00 |
Math
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Added a rotate method with quaternions for Vector3
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2023-01-07 16:14:55 +08:00 |
Physics
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Solved merge conflicts from main
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2023-02-04 14:21:40 +08:00 |
Scene
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made changescene a public in sceneManager.hxx
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2022-11-22 17:28:48 +08:00 |
Scripts
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Modified ScriptAddAction to use serialization
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2023-02-03 19:17:20 +08:00 |
Serialisation
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Disabled script undo and redo temporarily
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2023-02-18 12:35:47 +08:00 |
Utility
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
AssemblyInfo.cxx
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Added EngineInterface
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2022-09-13 11:43:49 +08:00 |
SHpch.cpp
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Added C# Math functions and types along with DisposableAssemblyLoadContext
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2022-09-12 18:17:59 +08:00 |
SHpch.h
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Added C# Math functions and types along with DisposableAssemblyLoadContext
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2022-09-12 18:17:59 +08:00 |