229 lines
6.2 KiB
C#
229 lines
6.2 KiB
C#
using SHADE;
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using SHADE_Scripting;
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using System;
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using static PlayerController;
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using static Item;
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public class PickAndThrow : Script
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{
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public Vector3 throwForce = new Vector3(100.0f, 200.0f, 100.0f);
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public Vector3 cameraArmOffSet = new Vector3(0.0f, 0.25f, 0.0f);
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public GameObject item { get; set; }
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public float delayTimer = 1.0f;
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public float aimingLength = 1.5f;
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private float timer;
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private PlayerController pc;
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private Transform itemTransform;
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private RigidBody itemRidigBody;
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private Collider itemCollider;
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private Item itemScript;
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private Transform raccoonHoldLocation;
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private ThirdPersonCamera tpc;
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private float lastXDir;
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private float lastZDir;
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private bool inRange = false;
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public bool throwItem = false;
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[Tooltip("Lenght of ray")]
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public float rayDistance = 1;
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protected override void awake()
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{
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pc = GetScript<PlayerController>();
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if(!pc)
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Debug.LogError("PLAYER CONTROLLER EMPTY");
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raccoonHoldLocation = GetComponentInChildren<Transform>();
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if (!raccoonHoldLocation)
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Debug.LogError("CHILD EMPTY");
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tpc = GetScriptInChildren<ThirdPersonCamera>();
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if(!tpc)
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Debug.LogError("TPC EMPTY");
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timer = delayTimer;
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}
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protected override void update()
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{
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if(timer <= delayTimer)
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timer += Time.DeltaTimeF;
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CalculateDir();
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CastRay();
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if (pc && itemRidigBody && itemTransform && itemCollider)
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{
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if (pc.holdItem)
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{
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itemTransform.LocalPosition = raccoonHoldLocation.GlobalPosition;
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itemTransform.LocalRotation = pc.tranform.LocalRotation;
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itemRidigBody.LinearVelocity = Vector3.Zero;
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itemRidigBody.AngularVelocity = Vector3.Zero;
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if (Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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{
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pc.isAiming = true;
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pc.camArm.ArmLength = aimingLength;
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pc.camArm.TargetOffset = cameraArmOffSet;
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}
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if (Input.GetMouseButtonUp(Input.MouseCode.LeftButton) && pc.isAiming)
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{
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Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_throw");
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itemRidigBody.IsGravityEnabled = true;
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itemCollider.GetCollisionShape(0).IsTrigger = false;
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pc.isAiming = false;
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pc.camArm.TargetOffset = Vector3.Zero;
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if (tpc)
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pc.camArm.ArmLength = tpc.armLength;
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pc.holdItem = false;
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inRange = false;
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throwItem = true;
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timer = 0.0f;
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}
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && !pc.isAiming)
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{
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pc.holdItem = false;
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inRange = false;
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itemRidigBody.IsGravityEnabled = true;
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itemCollider.GetCollisionShape(0).IsTrigger = false;
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ResetItemObject();
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}
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if (Input.GetMouseButtonDown(Input.MouseCode.RightButton) && pc.isAiming)
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{
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pc.isAiming = false;
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pc.camArm.TargetOffset = Vector3.Zero;
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if (tpc)
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pc.camArm.ArmLength = tpc.armLength;
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}
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}
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else if (!pc.holdItem)
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{
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itemRidigBody.IsGravityEnabled = true;
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itemCollider.GetCollisionShape(0).IsTrigger = false;
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}
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}
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if (timer > delayTimer && pc && !pc.holdItem && inRange && Input.GetMouseButtonDown(Input.MouseCode.LeftButton))
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{
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if (pc.currentState == RaccoonStates.WALKING || pc.currentState == RaccoonStates.IDLE)
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{
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pc.holdItem = true;
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RetrieveItemComponets();
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}
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}
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}
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protected override void fixedUpdate()
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{
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if (throwItem && itemRidigBody && pc)
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{
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if (itemScript)
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{
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Vector3 vec = new Vector3(throwForce.x * lastXDir, throwForce.y, throwForce.z * lastZDir);
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if (itemScript.currCategory == ItemCategory.LIGHT)
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itemRidigBody.AddForce(vec * 0.2f);
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if (itemScript.currCategory == ItemCategory.MEDIUM)
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itemRidigBody.AddForce(vec * 0.75f);
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if (itemScript.currCategory == ItemCategory.HEAVY)
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itemRidigBody.AddForce(vec);
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}
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itemRidigBody.LinearVelocity += pc.rb.LinearVelocity;
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throwItem = false;
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ResetItemObject();
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}
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}
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private void ResetItemObject()
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{
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itemRidigBody = null;
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itemTransform = null;
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itemCollider = null;
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itemScript = null;
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item = new GameObject();
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}
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private void RetrieveItemComponets()
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{
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//get the transform of the given item
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if (item.GetScript<Item>() && !itemTransform && !itemRidigBody)
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{
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itemRidigBody = item.GetComponent<RigidBody>();
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if (!itemRidigBody)
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Debug.Log("Item rb EMPTY");
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else
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{
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itemRidigBody.IsGravityEnabled = false;
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}
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itemTransform = item.GetComponent<Transform>();
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if (!itemTransform)
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Debug.Log("Item transform EMPTY");
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else
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{
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itemTransform.LocalEulerAngles = Vector3.Zero;
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}
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itemCollider = item.GetComponent<Collider>();
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if (!itemCollider)
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Debug.Log("Item collider EMPTY");
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else
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{
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itemCollider.GetCollisionShape(0).IsTrigger = true;
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}
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itemScript = item.GetScript<Item>();
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if(!itemScript)
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Debug.Log("Item script EMPTY");
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}
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}
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private void CalculateDir()
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{
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if (pc && pc.cam)
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{
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Vector3 camerAixs = pc.cam.GetForward();
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camerAixs.y = 0;
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camerAixs.Normalise();
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lastXDir = camerAixs.x;
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lastZDir = camerAixs.z;
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}
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}
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private void CastRay()
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{
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if (pc != null)
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{
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Vector3 dirNor = pc.tranform.Forward;
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Vector3 playerRayPos = pc.tranform.GlobalPosition;
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playerRayPos.y += 0.05f;
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dirNor.Normalise();
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RaycastHit ray1 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(22.5f))), rayDistance);
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RaycastHit ray2 = Physics.Raycast(new Ray(playerRayPos, Vector3.RotateY(dirNor, SHADE.Math.DegreesToRadians(-22.5f))), rayDistance);
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RaycastHit ray3 = Physics.Raycast(new Ray(playerRayPos, dirNor), rayDistance * 0.75f);
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inRange = CheckForItem(ray1) || CheckForItem(ray2) || CheckForItem(ray3);
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}
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}
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private bool CheckForItem(RaycastHit ray)
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{
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if (ray.Hit)
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{
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if (ray.Other.Value.GetScript<Item>() && !pc.holdItem)
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{
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item = ray.Other.Value;
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return true;
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}
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else
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return false;
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}
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return false;
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}
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} |