SHADE_Y3/SHADE_Managed/src
Brandon Mak 1e59b6436c Merge branch 'main' into SP3-1-Rendering 2023-03-02 11:36:35 +08:00
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Assets Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead 2023-01-31 10:53:58 +08:00
Audio Added controls for global parameters 2023-02-03 19:16:12 +08:00
Components Added scripting interface and serialization for Trajectory comp 2023-03-02 09:08:20 +08:00
Editor Disabled script undo and redo temporarily 2023-02-18 12:35:47 +08:00
Engine Merge branch 'main' into SP3-1-Rendering 2023-03-02 11:36:35 +08:00
Graphics Reworked how Materials are handled on C# 2022-11-22 17:23:50 +08:00
Input Controller, Bindings and Mouse Centre via C# 2023-02-22 23:50:39 +08:00
Math Added a rotate method with quaternions for Vector3 2023-01-07 16:14:55 +08:00
Physics Solved merge conflicts from main 2023-02-04 14:21:40 +08:00
Scene Bug fixes and WIP for alpha 2023-02-21 19:31:50 +08:00
Scripts Script list is now sorted in alphabetical order 2023-02-27 17:21:02 +08:00
Serialisation Disabled script undo and redo temporarily 2023-02-18 12:35:47 +08:00
Utility Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
AssemblyInfo.cxx Added EngineInterface 2022-09-13 11:43:49 +08:00
SHpch.cpp Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00
SHpch.h Added C# Math functions and types along with DisposableAssemblyLoadContext 2022-09-12 18:17:59 +08:00