59 lines
1.2 KiB
C#
59 lines
1.2 KiB
C#
using SHADE;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SHADE_Scripting.Audio;
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namespace SHADE_Scripting.Gameplay.AIBehaviour.AIRework.States
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{
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public class AlertState : AIBaseState
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{
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const float alertDuration = 16.0f / 30.0f + 1.0f;
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float alertTimer = alertDuration;
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public AlertState(StateMachine machine) : base(machine)
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{
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stateName = "Alert";
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AudioHandler.audioClipHandlers["raccoondetected"] = SHADE.Audio.CreateAudioClip("event:/Raccoon/raccoon_detected");
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}
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public override void OnEnter()
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{
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alertTimer = alertDuration;
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if (animator)
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{
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animator.PlayOneShot(ai.alertAnim);
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}
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SHADE.Audio.SetParameterWithLabel("PlayerDetection", "Detected");
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AudioHandler.audioClipHandlers["raccoondetected"].Play();
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}
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public override void OnExit()
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{
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animator.Stop();
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}
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public override void update()
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{
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alertTimer -= Time.DeltaTimeF;
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if (alertTimer <= 0.0f)
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{
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machine.SetState(typeof(ChaseState));
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}
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}
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public override void fixedUpdate()
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{
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}
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}
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}
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