SHADE_Y3/Assets/Scripts/Gameplay/Player/PlayerStates/UT_PlayerWalkState.cs

48 lines
972 B
C#

using SHADE;
using System;
public class PlayerWalkState : BaseState
{
private float timer;
private float delay = 0.5f;
private AnimationClipAsset walkClip;
private Animator animator;
public PlayerWalkState(StateMachine stateMachine, Animator ani, AnimationClipAsset clip) : base(stateMachine)
{
stateName = "Walk State";
animator = ani;
walkClip = clip;
}
public override void OnEnter()
{
//Debug.Log("WALK ENTER");
timer = delay;
animator.Play(walkClip);
}
public override void update()
{
//Debug.Log("WALKING");
timer += Time.DeltaTimeF;
if (timer > delay)
{
Audio.PlaySFXOnce2D("event:/Raccoon/raccoon_footsteps");
timer = 0;
}
}
public override void fixedUpdate()
{
//Debug.Log("FIXED WALKING");
}
public override void OnExit()
{
//Debug.Log("WALK EXIT");
}
public override void onTriggerEnter(CollisionInfo info)
{
//Debug.Log("TRIGGER");
}
}