.. |
Animation
|
Pushed scene change and animator component bug fix for models without rigs
|
2023-02-04 02:32:35 +08:00 |
Assets
|
Reload of recompiled data
|
2023-02-23 13:49:21 +08:00 |
AudioSystem
|
Add Set audio param with label functionality
|
2023-03-03 18:13:35 +08:00 |
Camera
|
Camera arm target offset rotation fix
|
2023-03-05 10:55:39 +08:00 |
Common
|
Fixed Trajectory Rendering
|
2023-03-02 15:29:24 +08:00 |
ECS_Base
|
WIP collision
|
2023-02-04 00:17:29 +08:00 |
Editor
|
Fixed issue with ImGui corrupting strings passed to managed data.
|
2023-03-05 12:17:19 +08:00 |
Engine
|
Shifted ECS_Base out of Engine Folder
|
2022-09-13 13:49:24 +08:00 |
Events
|
Merge branch 'main' into SP3-1-Rendering
|
2023-02-24 17:18:40 +08:00 |
FRC
|
FRC fix, stealfood popup almost done and reset dt when load
|
2023-02-28 21:42:05 +08:00 |
Filesystem
|
Added warning line to check for existing path
|
2023-01-30 19:55:42 +08:00 |
Graphics
|
Fixed shiny highlight shaders
|
2023-03-04 15:55:04 +08:00 |
Input
|
Controller, Bindings and Mouse Centre via C#
|
2023-02-22 23:50:39 +08:00 |
Math
|
Fixed collider shape serialisation
|
2023-02-02 20:15:59 +08:00 |
Meta
|
Imported Application, Engine, Scene Manager, Test Scene from 200
|
2022-09-08 11:48:32 +08:00 |
Physics
|
Potential fix to physics collision states being incorrect
|
2023-02-04 15:18:15 +08:00 |
Reflection
|
handle vec2/3/4 that contain values in radians
|
2022-10-26 16:05:52 +08:00 |
Resource
|
GetGraphicsPipeline now takes in a subpass (thanks KW)
|
2023-02-28 19:47:52 +08:00 |
Scene
|
Revert "Implemented a custom physics engine"
|
2023-01-30 14:40:55 +08:00 |
Scripting
|
Fixed button events only working once
|
2023-02-23 13:39:09 +08:00 |
Serialization
|
Merge branch 'main' into PlayerController
|
2023-03-02 17:33:42 +08:00 |
Tools
|
Merge branch 'main' into SP3-4-Editor
|
2023-01-17 21:02:01 +08:00 |
UI
|
re-added the button texture check before setting texture
|
2023-03-05 13:58:07 +08:00 |
SHCommonTypes.h
|
Added SHCommonTypes header file
|
2022-09-15 01:51:04 +08:00 |
SH_API.h
|
Converted SHADE_Engine to a DLL project and exported common use classes
|
2022-09-13 21:08:13 +08:00 |
SHpch.cpp
|
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
|
2022-09-08 12:51:23 +08:00 |
SHpch.h
|
Cleaned up tools folder. Added debug only logging macros with _D suffix
|
2022-11-15 03:03:37 +08:00 |