SHADE_Y3/Assets
Brandon Mak 3bfec1e54f WIP will update later, afraid for BSOD again
- All Shaders now take in a single projection matrix. The type of projection matrix is dependent on the SHRenderer projection type.
- SHGraphicsSystem now only has a single render graph.
- SHGlobalDescriptorSets now store a descriptor set for static global data and a handle to the lighting system. Functions to bind their descriptor sets are also available. 
- Font desc set layout is added back into SHPredefinedData because while its possible to introspect the layouts from the shaders, the layouts is required beforehand to generate the font objects
- SHRenderers and SHViewport are now 2 separate entities, both passable to SHSubpass to be contained and used to set viewport/scissor and send camera matrices to shaders.
-  SHRenderer descriptor sets are now updated separately from the binding. They happen directly before the render graph executes.
2022-12-28 12:19:30 +08:00
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Audio added more audio and tidy up folder 2022-11-26 08:28:37 +08:00
Editor Text Rendering WIP 2022-11-14 19:31:26 +08:00
Fonts Added functionality for graphics system to render to swapchain image 2022-11-22 10:10:26 +08:00
Materials added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
Models added breakables to the main game and fix issues with it 2022-11-25 14:45:19 +08:00
Scenes added more audio and tidy up folder 2022-11-26 08:28:37 +08:00
Scripts added more audio and tidy up folder 2022-11-26 08:28:37 +08:00
Shaders WIP will update later, afraid for BSOD again 2022-12-28 12:19:30 +08:00
Texture added item model and setting the main game scene 2022-11-23 13:44:03 +08:00
Application.SHConfig fix throw food bug 2022-11-25 16:23:26 +08:00
CollisionTags.SHConfig Bug fixes 2022-11-22 11:32:19 +08:00