48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
#pragma once
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#include "SH_API.h"
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#include <string>
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#include <filesystem>
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#include <ECS_Base/Components/SHComponent.h>
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namespace YAML
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{
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class Emitter;
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class Node;
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}
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namespace SHADE
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{
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class SHSceneNode;
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constexpr const char* ComponentsNode = "Components";
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constexpr const char* EntityNameNode = "Name";
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constexpr const char* EIDNode = "EID";
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constexpr const char* IsActiveNode = "IsActive";
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constexpr const char* NumberOfChildrenNode = "NumberOfChildren";
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constexpr const char* ScriptsNode = "Scripts";
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struct SH_API SHSerialization
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{
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//TODO: change paths to resource ID
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static void SerializeSceneToFile(std::filesystem::path const& path);
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static std::string SerializeSceneToString();
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static void SerializeSceneToEmitter(YAML::Emitter& out);
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static void DeserializeSceneFromFile(std::filesystem::path const& path);
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static void EmitEntity(SHSceneNode* entityNode, YAML::Emitter& out);
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static std::string SerializeEntitiesToString(std::vector<EntityID> const& entities) noexcept;
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static void SerializeEntityToFile(std::filesystem::path const& path);
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static YAML::Node SerializeEntityToNode(SHSceneNode* sceneNode);
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static EntityID DeserializeEntitiesFromString(std::string const& data, EntityID const& parentEID = MAX_EID) noexcept;
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static std::vector<ComponentTypeID> GetComponentIDList(YAML::Node const& componentsNode);
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private:
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static void InitializeEntity(YAML::Node const& entityNode, EntityID const& eid);
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};
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} |