SHADE_Y3/SHADE_Managed/src/Assets
Kah Wei 089eb9de26 Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
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AnimationClipAsset.cxx Added C# interface for animator, animation clip and animation controller 2023-03-08 15:29:29 +08:00
AnimationClipAsset.hxx Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
AnimationControllerAsset.cxx Added C# interface for animator, animation clip and animation controller 2023-03-08 15:29:29 +08:00
AnimationControllerAsset.hxx Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
AnimationRigAsset.cxx Added C# interface for animator, animation clip and animation controller 2023-03-08 15:29:29 +08:00
AnimationRigAsset.hxx Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
FontAsset.cxx Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
FontAsset.hxx Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
MaterialAsset.cxx Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
MaterialAsset.hxx Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
MeshAsset.cxx Added editor support for FontAsset, MeshAsset and MaterialAsset. 2022-11-22 17:48:01 +08:00
MeshAsset.hxx Fixed bug where C# Asset implicit bool conversion operators were internal 2023-03-10 14:11:59 +08:00
NativeAsset.cxx Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead 2023-01-31 10:53:58 +08:00
NativeAsset.hxx Modified Renderable and TextRenderable to no longer use reference to Assets, and use the Asset directly instead 2023-01-31 10:53:58 +08:00