4711a131eb
- Since lighting is only calculated in the world render graph for now, this will do just fine - Renderer takes in a view and projection matrix and does the transpose of the multiplication in the renderer |
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Assets | ||
Premake | ||
SHADE_Application | ||
SHADE_CSharp | ||
SHADE_Engine | ||
SHADE_Managed | ||
TempScriptsFolder | ||
TempShaderFolder | ||
.editorconfig | ||
.gitignore | ||
Dependencies.bat | ||
Dependencies.lua | ||
generate.bat | ||
premake5.lua |