.. |
Animation
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Pushed scene change and animator component bug fix for models without rigs
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2023-02-04 02:32:35 +08:00 |
Assets
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Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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2023-02-22 19:51:50 +08:00 |
AudioSystem
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Added controls for global parameters
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2023-02-03 19:16:12 +08:00 |
Camera
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Exposed FOV to editor. Adjust AR for game camera
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2023-02-20 14:52:01 +08:00 |
Common
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Merge branch 'main' into SP3-4-Editor
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2023-01-17 21:02:01 +08:00 |
ECS_Base
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Added preprocessor checks for editor
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2023-02-03 19:37:56 +08:00 |
Editor
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New internal function in asset manager to get asset ID from name of compiled asset
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2023-02-22 19:48:49 +08:00 |
Engine
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Shifted ECS_Base out of Engine Folder
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2022-09-13 13:49:24 +08:00 |
Events
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Shader, text, asset manager events and generic data desc sets
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2023-02-22 16:39:21 +08:00 |
FRC
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |
Filesystem
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Added warning line to check for existing path
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2023-01-30 19:55:42 +08:00 |
Graphics
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Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
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2023-02-22 19:51:50 +08:00 |
Input
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Input Bindings Panel Done
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2023-01-25 23:22:15 +08:00 |
Math
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Fixed collider shape serialisation
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2023-02-02 20:15:59 +08:00 |
Meta
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Imported Application, Engine, Scene Manager, Test Scene from 200
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2022-09-08 11:48:32 +08:00 |
Physics
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Potential fix to physics collision states being incorrect
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2023-02-04 15:18:15 +08:00 |
Reflection
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handle vec2/3/4 that contain values in radians
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2022-10-26 16:05:52 +08:00 |
Resource
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Merge remote-tracking branch 'origin/main' into SP3-1-Rendering
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2023-01-31 19:02:11 +08:00 |
Scene
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Revert "Implemented a custom physics engine"
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2023-01-30 14:40:55 +08:00 |
Scripting
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Merge branch 'main' into SP3-6-CSharpStaticReset
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2023-02-18 12:24:17 +08:00 |
Serialization
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Merge remote-tracking branch 'origin/main' into SP3-2-Physics
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2023-02-04 00:54:03 +08:00 |
Tools
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Merge branch 'main' into SP3-4-Editor
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2023-01-17 21:02:01 +08:00 |
UI
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Added start game button. Texture changing for buttons now only change when necessary
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2023-02-03 22:44:02 +08:00 |
SHCommonTypes.h
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Added SHCommonTypes header file
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2022-09-15 01:51:04 +08:00 |
SH_API.h
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Converted SHADE_Engine to a DLL project and exported common use classes
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2022-09-13 21:08:13 +08:00 |
SHpch.cpp
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Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
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2022-09-08 12:51:23 +08:00 |
SHpch.h
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Cleaned up tools folder. Added debug only logging macros with _D suffix
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2022-11-15 03:03:37 +08:00 |