SHADE_Y3/SHADE_Engine/src
Brandon Mak 4dd496a6e8 Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering"
WIP Hot reload
2023-02-22 19:51:50 +08:00
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Animation Pushed scene change and animator component bug fix for models without rigs 2023-02-04 02:32:35 +08:00
Assets Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering" 2023-02-22 19:51:50 +08:00
AudioSystem Added controls for global parameters 2023-02-03 19:16:12 +08:00
Camera Exposed FOV to editor. Adjust AR for game camera 2023-02-20 14:52:01 +08:00
Common Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
ECS_Base Added preprocessor checks for editor 2023-02-03 19:37:56 +08:00
Editor New internal function in asset manager to get asset ID from name of compiled asset 2023-02-22 19:48:49 +08:00
Engine Shifted ECS_Base out of Engine Folder 2022-09-13 13:49:24 +08:00
Events Shader, text, asset manager events and generic data desc sets 2023-02-22 16:39:21 +08:00
FRC Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00
Filesystem Added warning line to check for existing path 2023-01-30 19:55:42 +08:00
Graphics Auto stash before merge of "SP3-1-Rendering" and "origin/SP3-1-Rendering" 2023-02-22 19:51:50 +08:00
Input Input Bindings Panel Done 2023-01-25 23:22:15 +08:00
Math Fixed collider shape serialisation 2023-02-02 20:15:59 +08:00
Meta Imported Application, Engine, Scene Manager, Test Scene from 200 2022-09-08 11:48:32 +08:00
Physics Potential fix to physics collision states being incorrect 2023-02-04 15:18:15 +08:00
Reflection handle vec2/3/4 that contain values in radians 2022-10-26 16:05:52 +08:00
Resource Merge remote-tracking branch 'origin/main' into SP3-1-Rendering 2023-01-31 19:02:11 +08:00
Scene Revert "Implemented a custom physics engine" 2023-01-30 14:40:55 +08:00
Scripting Merge branch 'main' into SP3-6-CSharpStaticReset 2023-02-18 12:24:17 +08:00
Serialization Merge remote-tracking branch 'origin/main' into SP3-2-Physics 2023-02-04 00:54:03 +08:00
Tools Merge branch 'main' into SP3-4-Editor 2023-01-17 21:02:01 +08:00
UI Added start game button. Texture changing for buttons now only change when necessary 2023-02-03 22:44:02 +08:00
SHCommonTypes.h Added SHCommonTypes header file 2022-09-15 01:51:04 +08:00
SH_API.h Converted SHADE_Engine to a DLL project and exported common use classes 2022-09-13 21:08:13 +08:00
SHpch.cpp Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog 2022-09-08 12:51:23 +08:00
SHpch.h Cleaned up tools folder. Added debug only logging macros with _D suffix 2022-11-15 03:03:37 +08:00