SHADE_Y3/TempScriptsFolder/Item.cs

18 lines
262 B
C#

using SHADE;
using System;
public class Item : Script
{
public enum ItemCategory
{
LIGHT,
MEDIUM,
HEAVY
}
public ItemCategory currCategory;
public Item(GameObject gameObj) : base(gameObj) { }
protected override void awake()
{
}
}