58 lines
903 B
C#
58 lines
903 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SHADE;
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namespace SHADE_Scripting.UI
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{
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public class GameTimer: Script
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{
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private ScaleBounce scaleBounce;
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private TextRenderable text;
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public float criticalTime = 30;
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public float timer;
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protected override void awake()
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{
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text = GetComponent<TextRenderable>();
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if(!text)
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{
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Debug.Log("GameTimer: No text renderable found");
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}
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scaleBounce = GetScript<ScaleBounce>();
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if(!scaleBounce)
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{
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Debug.Log("GameTimer: No Scalebounce found in children");
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}
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else
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{
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scaleBounce.isActive = false;
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}
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}
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protected override void update()
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{
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timer = GameManager.Instance.timer;
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if (timer <= criticalTime)
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{
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scaleBounce.isActive = true;
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text.TextColor = new Color(1.0f, 0.0f, 0.0f, 1.0f);
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}
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}
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}
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}
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