.. |
Assets
|
Added recognition for material and prefab types when generating meta files
|
2022-11-22 21:54:51 +08:00 |
AudioSystem
|
added the new banks
|
2022-11-18 17:04:06 +08:00 |
Camera
|
Graphics refactor more or less tested and working
|
2022-12-29 14:29:25 +08:00 |
Common
|
SP3-107 SP3-108
|
2022-09-13 16:34:05 +08:00 |
ECS_Base
|
Added GetComponents to Component Manager
|
2023-01-09 10:44:36 +08:00 |
Editor
|
Added asset browser tool tip that shows asset id
|
2023-01-16 15:17:06 +08:00 |
Engine
|
Shifted ECS_Base out of Engine Folder
|
2022-09-13 13:49:24 +08:00 |
Events
|
Merge branch 'main' into UI-Test
|
2023-01-16 11:37:38 +08:00 |
FRC
|
Cleaned up tools folder. Added debug only logging macros with _D suffix
|
2022-11-15 03:03:37 +08:00 |
Filesystem
|
Accounted for texture compilation
|
2022-11-14 21:18:36 +08:00 |
Graphics
|
Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static
|
2023-01-16 14:39:35 +08:00 |
Input
|
Change default pathing for binding file I/O
|
2023-01-09 17:21:24 +08:00 |
Math
|
Added a rotate method with quaternions for Vector3
|
2023-01-07 16:14:55 +08:00 |
Meta
|
Imported Application, Engine, Scene Manager, Test Scene from 200
|
2022-09-08 11:48:32 +08:00 |
Physics
|
Reworked DebugDraw system (only lines now)
|
2022-12-14 01:20:12 +08:00 |
Reflection
|
handle vec2/3/4 that contain values in radians
|
2022-10-26 16:05:52 +08:00 |
Resource
|
Renamed Mesh and Font structs in Managed to MeshAsset and FontAsset and reworked them to be a abstraction for asset IDs
|
2022-11-22 16:51:07 +08:00 |
Scene
|
Changed managed code's GameObject to synce with the node's active state
|
2022-12-12 17:58:15 +08:00 |
Scripting
|
Added launching of Visual Studio by double clicking on a script file
|
2022-12-31 00:21:00 +08:00 |
Serialization
|
Merge branch 'main' into UI-Test
|
2023-01-16 11:37:38 +08:00 |
Tools
|
Fixed validation errors caused by debug draw and fixed SHDebugDraw::WireCapsule not being static
|
2023-01-16 14:39:35 +08:00 |
UI
|
Added a 0 check for button textures.
|
2023-01-16 14:51:06 +08:00 |
SHCommonTypes.h
|
Added SHCommonTypes header file
|
2022-09-15 01:51:04 +08:00 |
SH_API.h
|
Converted SHADE_Engine to a DLL project and exported common use classes
|
2022-09-13 21:08:13 +08:00 |
SHpch.cpp
|
Added logging & exception handling tools into engine, modified premake5 on SHADE_Application to include spdlog
|
2022-09-08 12:51:23 +08:00 |
SHpch.h
|
Cleaned up tools folder. Added debug only logging macros with _D suffix
|
2022-11-15 03:03:37 +08:00 |