SHADE_Y3/SHADE_Application
Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
..
src Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
premake5.lua Reworked script serialization and deserialization functions (WIP) 2022-10-19 20:43:22 +08:00