SHADE_Y3/SHADE_Application/src
Brandon Mak 5637fb707f Tested light component. Values reflected in renderdoc correctly
- Added pure copy compute shader (used instead of kirsch)
- Created sparse set for lights
- Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. 
- Light layer index is in a different frame buffer than the eid one.
- Updated shaders to accommodate light layer index.
2022-10-26 02:14:43 +08:00
..
Application Merge remote-tracking branch 'origin/main' into Rendering-Camera-Integration 2022-10-23 16:36:22 +08:00
Scenes Tested light component. Values reflected in renderdoc correctly 2022-10-26 02:14:43 +08:00
SBpch.cpp WinMain Entry point 2022-09-05 13:55:52 +08:00
SBpch.h WinMain Entry point 2022-09-05 13:55:52 +08:00
WinMain.cpp Merge branch 'main' into UseSharedOutInterDirs 2022-09-14 19:40:33 +08:00