5637fb707f
- Added pure copy compute shader (used instead of kirsch) - Created sparse set for lights - Note that while the instanced attribute contains both EID and layer light index and in the future potentially more, the objects still write to a uint framebuffer. - Light layer index is in a different frame buffer than the eid one. - Updated shaders to accommodate light layer index. |
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.. | ||
Application | ||
Scenes | ||
SBpch.cpp | ||
SBpch.h | ||
WinMain.cpp |